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 non-stationary agent


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

Inmultiagent domains, coping withnon-stationary agents thatchange behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly.



Reviews: A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

The paper focuses on an important problem in multiagent learning - non-stationarity introduced by other agents. It proposes a novel rectified belief model to overcome the problem of indistinguishability with miscoordinated policies and combines a few ideas made popular by neural networks - sharing weights and distillation. This results in an extension of the idea of Bayesian Policy reuse, originally formulated for transfer learning and later extended into BPR for online learning, which the paper terms Deep BPR . The paper tests the efficacy of their approach on relatively small tasks and finds that the proposed method can perform quite close to an omniscient one. The paper clearly traces the origin of its ideas to BPR and BPR algorithms and the limitations it's trying to overcome.


Accounting for Human Learning when Inferring Human Preferences

arXiv.org Artificial Intelligence

Inverse reinforcement learning (IRL) is a common technique for inferring human preferences from data. Standard IRL techniques tend to assume that the human demonstrator is stationary, that is that their policy $\pi$ doesn't change over time. In practice, humans interacting with a novel environment or performing well on a novel task will change their demonstrations as they learn more about the environment or task. We investigate the consequences of relaxing this assumption of stationarity, in particular by modelling the human as learning. Surprisingly, we find in some small examples that this can lead to better inference than if the human was stationary. That is, by observing a demonstrator who is themselves learning, a machine can infer more than by observing a demonstrator who is noisily rational. In addition, we find evidence that misspecification can lead to poor inference, suggesting that modelling human learning is important, especially when the human is facing an unfamiliar environment.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. We propose a new deep BPR algorithm by extending the recent BPR algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR, we introduce \textit{distilled policy network} that serves as the policy library in BPR, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR inherits all the advantages of BPR and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.


A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.


Learning Against Non-Stationary Agents with Opponent Modelling and Deep Reinforcement Learning

AAAI Conferences

Humans, like all animals, both cooperate and compete with each other. Through these interactions we learn to observe, act, and manipulate to maximise our utility function, and continue doing so as others learn with us. This is a decentralised non-stationary learning problem, where to survive and flourish an agent must adapt to the gradual changes of other agents as they learn, as well as capitalise on sudden shifts in their behaviour. To learn in the presence of such non-stationarity, we introduce the Switching Agent Model (SAM) that combines traditional deep reinforcement learning – which typically performs poorly in such settings – with opponent modelling, using uncertainty estimations to robustly switch between multiple policies. We empirically show the success of our approach in a multi-agent continuous-action environment, demonstrating SAM’s ability to identify, track, and adapt to gradual and sudden changes in the behaviour of non-stationary agents.